Health-based planning, not a battle simulation. Special combat effects and losses are not predicted. Whole-army revival assumes all selected units can be revived.
Total
| Unit | Count | Health | Leadership | Authority | Dominance |
|---|
Formulas
Health-based planning, not a battle simulation. Special combat effects and losses are not predicted. Whole-army revival assumes all selected units can be revived.
The reference is the lowest-health selected unit at the highest ordinary troop tier. Each selected stack has at least one unit. Ordinary stacks are ordered by tier and role; counts increase where necessary to make their total health strictly increase. Fit checks all entered limits and available counts. Blank means unlimited; zero means none.
- Health
- H = HP × (1 + (B + b) / 100)
- Count
- N = floor(N₀ × Mr₀ − r × HPr × H₀ / HPr₀ / H)
- Gold to revive the whole army
- ceil(Σ(N × gold) / temple)
Reference unit: Tier r₀; Base count N₀; Tier multiplier M; Army health bonus, % B; Extra health, % b.
HP₁…HP₉: 150, 270, 480, 870, 1560, 2820, 5100, 9180, 16530.
Data source: Kaiculator · Data date: 2026-11-11